Designing games to discourage sedentary behaviour
Designing games to discourage sedentary behaviour
复制标题
设计游戏来阻止久坐行为
DOI:
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发表时间:
2014
期刊:
影响因子:
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通讯作者:
Kevin G. Stanley
中科院分区:
文献类型:
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作者:
R. Mandryk;K. Gerling;Kevin G. Stanley
Regular physical activity has many physical, cognitive and emotional benefits. Health researchers have shown that there are also risks to too much sedentary behaviour, regardless of a person’s level of physical activity, and there are now anti-sedentary guidelines alongside the guidelines for physical activity. Exergames (games that require physical exertion) have been successful at encouraging physical activity through fun and engaging gameplay; however, an individual can be both physically active (e.g. by going for a jog in the morning) and sedentary (e.g. by sitting at a computer for the rest of the day). In this chapter, we analyse existing exertion games through the lens of the anti-sedentary guidelines to determine which types of games also meet the requirements for anti-sedentary game design. We review our own game designs in this space and conclude with an identification of design opportunities and research challenges for the new area of anti-sedentary game design.