Designing games to discourage sedentary behaviour

Designing games to discourage sedentary behaviour
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设计游戏来阻止久坐行为

DOI:
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发表时间:
2014
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影响因子:
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通讯作者:
Kevin G. Stanley
Kevin G. Stanley
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文献类型:
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作者:
R. Mandryk;K. Gerling;Kevin G. Stanley

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有规律的身体活动对身体、认知和情感都有好处。健康研究人员已经表明,无论一个人的身体活动水平如何,久坐行为也有风险,现在除了身体活动指南外,还有反久坐指南。电子游戏(需要体力消耗的游戏)已经成功地通过有趣和引人入胜的游戏来鼓励身体活动;然而,一个人可以同时进行身体活动(例如,早上慢跑)和久坐不动(例如,在一天的剩余时间里坐在电脑前)。在本章中,我们通过反久坐指南的透镜分析现有的运动游戏,以确定哪些类型的游戏也符合反久坐游戏设计的要求。我们回顾了我们自己的游戏设计在这个空间,并得出结论,识别的设计机会和研究挑战的新领域的反久坐游戏设计。
Regular physical activity has many physical, cognitive and emotional benefits. Health researchers have shown that there are also risks to too much sedentary behaviour, regardless of a person’s level of physical activity, and there are now anti-sedentary guidelines alongside the guidelines for physical activity. Exergames (games that require physical exertion) have been successful at encouraging physical activity through fun and engaging gameplay; however, an individual can be both physically active (e.g. by going for a jog in the morning) and sedentary (e.g. by sitting at a computer for the rest of the day). In this chapter, we analyse existing exertion games through the lens of the anti-sedentary guidelines to determine which types of games also meet the requirements for anti-sedentary game design. We review our own game designs in this space and conclude with an identification of design opportunities and research challenges for the new area of anti-sedentary game design.