Gamification for Measuring Cyber Security Situational Awareness

Gamification for Measuring Cyber Security Situational Awareness
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用于衡量网络安全态势感知的游戏化

DOI:
10.1007/978-3-642-39454-6_70
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发表时间:
2013
影响因子:
46.9
通讯作者:
B. Endicott
B. Endicott
中科院分区:
工程技术1区
文献类型:
--
作者:
Glenn A. Fink;D. Best;David O. Manz;Viatcheslav Popovsky;B. Endicott

文献摘要

被引文献

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美国军种学院演习引发的网络防御竞赛提供了一个收集数据的平台,这些数据可以为研究提供信息,这些研究的范围从描述理想网络战士的特征到描述某些具有挑战性的网络防御情况下的行为。这些知识可以帮助军事和民用环境中的网络防御者做好更好的准备。本文介绍了一项区域竞赛,即国家 CCDC 项目参与者 PRCCDC 如何进行概念验证实验,以在年度竞赛期间收集数据以供以后分析。目的是创建一个持续的研究议程,扩展当前的工作,并结合增强认知和游戏化方法来测量网络攻击压力下的网络安全态势感知。
Cyber defense competitions arising from U.S. service academy exercises, offer a platform for collecting data that can inform research that ranges from characterizing the ideal cyber warrior to describing behaviors during certain challenging cyber defense situations. This knowledge could lead to better preparation of cyber defenders in both military and civilian settings. This paper describes how one regional competition, the PRCCDC, a participant in the national CCDC program, conducted proof of concept experimentation to collect data during the annual competition for later analysis. The intent is to create an ongoing research agenda that expands on this current work and incorporates augmented cognition and gamification methods for measuring cybersecurity situational awareness under the stress of cyber attack.