Tsunami Fighters: Collaborative Multilingual Mobile Game for Earthquake and Tsunami Disaster Preparedness Education

Tsunami Fighters: Collaborative Multilingual Mobile Game for Earthquake and Tsunami Disaster Preparedness Education
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海啸战士:用于地震和海啸防灾教育的协作多语言手机游戏

DOI:
10.1109/r10-htc49770.2020.9357038
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发表时间:
2020
期刊:
2020 IEEE 8th R10 Humanitarian Technology Conference
影响因子:
--
通讯作者:
Egawa Shinichi
Egawa Shinichi
中科院分区:
--
文献类型:
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作者:
Alifia Rahma Rizky;Rahma Fathiya;Hamida Ulfa;Koesoema Allya P.;S.Irawan Yoke;Egawa Shinichi

文献摘要

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印度尼西亚是最容易发生灾害的国家之一,社区备灾水平很低。印度尼西亚目前的灾害教育方法,如研讨会,运动,促销活动和教育视频需要大量的资源,但往往是单向的,互动性差,不能模拟实际事件。本研究旨在通过协作手机游戏来补充现有的灾害教育能力,这种游戏可以用更少的资源来表现灾害事件,并扩展可访问性和灵活性。由于协作是可持续灾害管理的关键之一,提出了一个多人游戏,以促进玩家之间的互动。目前,大多数多人地震和海啸教育游戏都是离线的,因此可访问性仍然有限。多人在线游戏的开发是一个解决方案,以容纳更多的参与者在协作学习过程中。提出了一种多语言功能,以克服跨国家协作学习中的语言障碍。因此,一个多语言的协同移动的游戏,地震和海啸灾害准备教育命名为海啸战士。该游戏是一个回合制的视觉小说游戏,在其机制中结合了竞争与合作。游戏还评估了玩家在玩游戏之前和之后的知识。《海啸战士》已通过基于游戏的启发式学习评估对学生进行了测试,评估包括移动性、可用性、可玩性、学习内容、多人游戏和聊天组件,使用Likert量表,总分为4.13(满分5分)。这一分数表明,海啸战士游戏可以用作地震和海啸灾害准备协作学习的方法。
Indonesia is one of the most disaster-prone countries with a low level of community preparedness. Current disaster education methods in Indonesia such as seminars, campaigns, promotions, and educational videos require significant resources but tend to be one-way, less interactive, and cannot simulate actual events. This study aims to complement existing disaster education capabilities through collaborative mobile games that can represent the disaster event with less resources and extend the accessibility and flexibility. As collaboration is one of the keys to sustainable disaster management, a multiplayer game is proposed to facilitate interaction between players. Currently, the majority of multiplayer earthquake and tsunami educational games are offline so that the accessibility is still limited. Development of multiplayer online game is a solution to accommodate more participants in collaborative learning process. A multi-language feature is proposed to overcome the language barrier in collaborative learning across countries. Therefore, a collaborative multilingual mobile game for earthquake and tsunami disaster preparedness education named Tsunami Fighters is developed. The game is a turn-based visual novel game which combines competition with collaboration in its mechanic. The game also evaluates the player's knowledge before and after playing the game. Tsunami Fighters has been tested for students based on game-based learning heuristic evaluation consisting of mobility, usability, playability, learning content, multiplayer and chat components using Likert scale, with overall score 4.13 out of 5. This score indicates that the Tsunami Fighters game can be used as a method for earthquake and tsunami disaster preparedness collaborative learning.