3D Tele-Collaboration Over Internet2

3D Tele-Collaboration Over Internet2
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通过互联网进行 3D 远程协作2

DOI:
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发表时间:
2002
期刊:
影响因子:
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通讯作者:
Amela Sadagic
Amela Sadagic
中科院分区:
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文献类型:
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作者:
H. Towles;Wei;Ruigang Yang;S. Kum;H. Fuchs;J. Mulligan;Kostas Daniilidis;Loring Holden;Bob Zeleznik;Amela Sadagic

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我们的长期愿景是提供更好的日常工作环境,并通过高保真场景重建实现真人大小的 3D 远程协作。特别是,我们希望为用户提供远程协作者及其真实环境的真实临场感,以及与 3D 文档共享和交互的能力。与这一愿景相关的挑战是巨大的,涉及许多技术权衡,特别是在场景重建方面。在本文中,我们向我们的最终目标迈出了重要的一步。通过在场景重建、渲染和分布式场景图形软件中整合现有的最佳硬件和软件技术,国家远程沉浸计划 (NTII) 的成员能够在远程办公室的同事之间通过 Internet2 演示 3D 协作、远程呈现。
Our long-term vision is to provide a better every-day working environment, with high-fidelity scene reconstruction for life-sized 3D telecollaboration. In particular, we want to provide the user with a true sense of presence with our remote collaborator and their real surroundings, and the ability to share and interact with 3D documents. The challenges related to this vision are enormous and involve many technical tradeoffs, particularly in scene reconstruction. In this paper we present a significant step toward our ultimate goal. By assembling the best of available hardware and software technologies in scene reconstruction, rendering, and distributed scene graph software, members of the National Tele-Immersion Initiative (NTII) are able to demonstrate 3D collaborative, tele-presence over Internet2 between colleagues in remote offices.