Computational Compositions : Aesthetics, Materials, and Interaction Design

Computational Compositions : Aesthetics, Materials, and Interaction Design
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计算组合:美学、材料和交互设计

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发表时间:
2010
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通讯作者:
E. Robles
E. Robles
中科院分区:
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作者:
Mikael Wiberg;E. Robles

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本文主张将交互设计重新聚焦于美学和构图。受当前人机交互、产品设计、材料科学和建筑领域运动的启发,我们认为,一个关于协调数字和物理的核心问题一直在塑造着这个领域。而不是连接原子和比特,一种系统地将数字和物理分开的方法,我们提倡将设计视为组合。要做到这一点,就需要清晰地表达一种美学词汇,正式地将各种材料(无论是数字材料还是物理材料)联系起来。纹理,一个适用于材料,基材和尺度的词,是我们方法中的候选术语。我们提供了一个模型,将纹理作为一种关系来思考,然后通过一个设计项目,Icehotel X,以冰和数字显示器呈现模型。在由不同专家组成的团队执行的最终设计中,纹理指导了构图的质量。这种方法为交互设计的分析和实践开辟了新的途径。
This paper advocates re-focusing interaction design towards aesthetics and compositions. Inspired by current movements within human- computer interaction, product design, materials science, and architecture, we argue that a central problematic concerned with reconciling the digital and physical has always shaped the field. Rather than bridging atoms and bits, an approach that systematically keeps the digital and physical apart, we advocate thinking of design as composition. Doing so will require articulating an aesthetic vocabulary that formally relates diverse materials whether digital or physical. Texture, a word that applies across materials, substrates, and scales, is advanced as a candidate term within our approach. We provide a model for thinking about texture as a relation and then ground the model through a design project, Icehotel X, rendered in ice and digital displays. Texture guided the quality of composition achieved in the final design executed by a team of diverse experts. This approach opens new avenues for the analysis and practice of interaction design.