Comparison of head gaze and head and eye gaze within an immersive environment

Comparison of head gaze and head and eye gaze within an immersive environment
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沉浸式环境中头部注视与头部和眼睛注视的比较

DOI:
10.1109/ds-rt.2006.13
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发表时间:
2006
期刊:
2006 Tenth IEEE International Symposium on Distributed Simulation and Real-Time Applications
影响因子:
--
通讯作者:
D. Roberts
D. Roberts
中科院分区:
--
文献类型:
--
作者:
Norman Murray;D. Roberts

文献摘要

被引文献

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对于参与者之间的有效协作,眼睛注视被视为交互的关键。像AcessGrid这样的网络会议系统允许用户在地理位置不同的房间开会,但到目前为止,似乎没有什么可以替代面对面的会议。本文概述了一些初步的工作,着眼于将眼睛凝视到一个沉浸式的协作虚拟环境,并评估这将有这样一个系统的用户之间的互动的影响。进行实验以评估用户在仅观看头部凝视的情况下以及在显示眼睛和头部凝视数据的情况下判断化身正在看什么对象的能力之间的差异。实验结果表明,在沉浸式虚拟环境中,眼睛注视对被试正确识别一个人在看什么至关重要。随后描述了如何将眼动跟踪系统集成到沉浸式协作虚拟环境中,以及使用这种系统的一些初步结果
For efficient collaboration between participants, eye gaze is seen as being critical for interaction. Teleconferencing systems such as the AcessGrid allow users to meet across geographically disparate rooms but as of now there seems no substitute for face to face meetings. This paper gives an overview of some preliminary work that looks towards integrating eye gaze into an immersive collaborative virtual environment and assessing the impact that this would have on interaction between the users of such a system. An experiment was conducted to assess the difference between users' abilities to judge what objects an avatar is looking at with only head gaze being viewed and also with eye and head gaze data being displayed. The results from the experiment show that eye gaze is of vital importance to the subjects correctly identifying what a person is looking at in an immersive virtual environment. This is followed by a description of how the eye tracking system has been integrated into an immersive collaborative virtual environment and some preliminary results from the use of such a system