Establishing criteria of rigour and relevance in interaction design research

Establishing criteria of rigour and relevance in interaction design research
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DOI:
10.1080/14626268.2010.548869
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发表时间:
2010-01-01
期刊:
影响因子:
1.1
通讯作者:
Stolterman, Erik
Stolterman, Erik
中科院分区:
其他
文献类型:
--
作者:
Fallman, Daniel;Stolterman, Erik

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交互设计研究是一门独特的学科,包括实践专业人员,设计教育工作者和学术研究人员,但吸引不同背景和兴趣的人的注意力导致了什么是“好的研究”的问题。什么是严格的和相关的交互设计研究,我们如何识别和评估它?目前,大多数试图处理这些问题的尝试往往是从其他学科借来的,可能会忽视,隐藏或故意排除一些使交互设计研究成为一个独特领域的因素。我们的主要贡献是什么可能被视为三个不同的设计研究活动-设计实践,设计探索和设计研究-有自己的目的,预期的结果,和内在的逻辑。每一种方法都必须单独加以审查,严格性和相关性的概念必须建立在对每一种方法的特定目的的坚定理解的基础上。
Interaction design research is a unique discipline embracing practicing professionals, design educators and academic researchers, but attracting attention from people with different backgrounds and interests has lead to the question of what constitutes 'good research'. What is rigorous and relevant interaction design research and how do we recognise and evaluate it? Most current attempts at dealing with these issues tend to be on loan from other disciplines, and may overlook, conceal, or knowingly exclude some of what makes interaction design research such a unique field. Our primary contribution is that what may be perceived as three different design research activities-design practice, design exploration and design studies-have their own purposes, intended outcomes, and internal logic. Each approach must be examined in its own right and the notions of rigour and relevance have to be based on a firm understanding of the particular purpose of each approach.