Experiment-Driven Development of a GWAP for Marking Segments in Text
Experiment-Driven Development of a GWAP for Marking Segments in Text
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用于标记文本片段的 GWAP 的实验驱动开发
DOI:
10.1145/3130859.3131332
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发表时间:
2017
期刊:
影响因子:
--
通讯作者:
Massimo Poesio
中科院分区:
文献类型:
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作者:
Chris Madge;Jon Chamberlain;Udo Kruschwitz;Massimo Poesio
This paper describes TileAttack, an innovative highly configurable game-with-a-purpose (GWAP) designed to gather annotations for text segmentation tasks whilst exploring the effects of different game mechanics on GWAP for NLP (Natural Language Processing) problems, with a view to improving both quality of player contributions and player uptake. In this work we present a pilot experiment that shows TileAttack labelling "mentions" and being used to test the effects of in game time constraints on accuracy and player engagement. We present the results of this experiment using a set of metrics derived from those used for evaluating Free-To-Play (F2P) games.