Early Implementation of VR Stuffed Toy System with Virtual Softness

Early Implementation of VR Stuffed Toy System with Virtual Softness
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DOI:
10.1145/3520495.3520499
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发表时间:
2021-11
期刊:
Proceedings of the 33rd Australian Conference on Human-Computer Interaction
影响因子:
--
通讯作者:
Kaito Ootsubo;A. Inoue
Kaito Ootsubo;A. Inoue
中科院分区:
其他
文献类型:
--
作者:
Kaito Ootsubo;A. Inoue

文献摘要

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VR stuffed toy is an entertainment system based on virtual reality technology. Such systems can make a stuffed toy interactive in the virtual world while the corresponding stuffed toy in the real world stays still. This paper describes the early implementation of the VR stuffed toy system with "virtual softness." This system makes a stuffed toy in the virtual world react to the user's haptic interventions with animations. These animations control the user's perception of the softness of the stuffed toy they are touching in the real world. The prototype provides two animations; (1) exaggerated elongation based on the Poisson effect against the user's pushing and (2) jiggling reaction against the user's touch and stroke. Our approach to controlling the shape deformation in the virtual world suggests new design directions for stuffed toys in the future.