Interindividual-Intergroup Discontinuity in the Prisoner's Dilemma Game

Interindividual-Intergroup Discontinuity in the Prisoner's Dilemma Game
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囚徒困境博弈中个体-群体间的不连续性

DOI:
10.1177/0022002794038001005
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发表时间:
1994
影响因子:
3.1
通讯作者:
G. Bornstein
G. Bornstein
中科院分区:
法学1区
文献类型:
--
作者:
C. Insko;J. Schopler;Kenneth A. Graetz;S. Drigotas;D. P. Currey;Shannon L. Smith;D. Brazil;G. Bornstein

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本研究在三种不同的囚徒困境博弈(PDG)概括的背景下考察了个体间-群体间的不连续性。(个体间-群体间不连续性是指群体间关系比个体间关系更具竞争性,更少合作性的趋势。实验一采用多人囚徒困境(MPD)游戏,比较三个个体之间的互动与三个群体之间的互动。结果显示,三名球员之间(MPD)和两名球员之间(PDG)的不连续性一样多。实验2采用n人游戏的方法,研究PDG的两个进一步的概括。一个概括涉及群体间公共物品(IPG)博弈,另一个是群体间囚徒困境(IPD)博弈。在这两个游戏中,研究发现群体比个体更具竞争力。研究还发现,群体之间的讨论的特点是更高的频率的恐惧和贪婪的声明比个人之间的讨论。
The present research involved an examination of interindividual-intergroup discontinuity in the context of three different generalizations of the prisoner's dilemma game (PDG). (Interindividual-intergroup discontinuity is the tendency of intergroup relations to be more competitive and less cooperative than interindividual relations.) Experiment 1 used a multi-prisoner's dilemma (MPD) game to compare interaction between three individuals with interaction between three groups. Results revealed just as much discontinuity between three players (MPD) as between two players (PDG). Experiment 2 used the approach of n-person games to examine two further generalizations from the PDG. One generalization involved the intergroup public goods (IPG) game, and the other the intergroup prisoner's dilemma (IPD) game. With both games, it was found that groups were more competitive than individuals. It was also found that discussion between groups is characterized by a higher frequency of fear and greed statements than is discussion between individuals.