Networked experiments and modeling for producing collective identity in a group of human subjects using an iterative abduction framework

Networked experiments and modeling for producing collective identity in a group of human subjects using an iterative abduction framework
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DOI:
10.1007/s13278-019-0620-8
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发表时间:
2020-01-07
影响因子:
2.8
通讯作者:
Self, Nathan
Self, Nathan
中科院分区:
其他
文献类型:
--
作者:
Cedeno-Mieles, Vanessa;Hu, Zhihao;Self, Nathan

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群体或集体认同是个人与更广泛的社区、类别、实践或制度的认知、道德和情感联系。集体身份在许多不同的上下文中运行,在许多应用程序域中,集体身份很重要。集体身份的研究跨越了无数的学术学科。因此,人们有兴趣了解集体身份的形成过程。在实验室和其他环境中,集体认同是通过启动一组人类受试者来培养的。然而,还没有开发基于主体的模型来模拟集体身份形成过程。我们的重点是理解一个旨在在一个群体中产生集体身份的游戏。为了研究这一过程,我们建立了一个在线游戏平台;执行和分析涉及团队的受控实验室实验;建立、练习和评估基于网络的基于代理的模型;以及形成和评估关于集体认同的假设。随着循环过程的展开,我们在实验和建模的多次溯因迭代中进行这些步骤,以提高我们对集体身份的理解。我们的工作是在社会科学中使用溯因循环的典范。关于集体认同的研究结果包括观察到,提高团队在游戏中的表现,导致所有玩家的货币收入增加,并没有在他们中间产生可测量的集体认同的增加。
Group or collective identity is an individual's cognitive, moral, and emotional connection with a broader community, category, practice, or institution. There are many different contexts in which collective identity operates, and a host of application domains where collective identity is important. Collective identity is studied across myriad academic disciplines. Consequently, there is interest in understanding the collective identity formation process. In laboratory and other settings, collective identity is fostered through priming a group of human subjects. However, there have been no works in developing agent-based models for simulating collective identity formation processes. Our focus is understanding a game that is designed to produce collective identity within a group. To study this process, we build an online game platform; perform and analyze controlled laboratory experiments involving teams; build, exercise, and evaluate network-based agent-based models; and form and evaluate hypotheses about collective identity. We conduct these steps in multiple abductive iterations of experiments and modeling to improve our understanding of collective identity as this looping process unfolds. Our work serves as an exemplar of using abductive looping in the social sciences. Findings on collective identity include the observation that increased team performance in the game, resulting in increased monetary earnings for all players, did not produce a measured increase in collective identity among them.