Soundscape of an Archaeological Site Recreated with Audio Augmented Reality

Soundscape of an Archaeological Site Recreated with Audio Augmented Reality
复制标题

DOI:
10.1145/3230652
复制
发表时间:
2018-08-01
影响因子:
5.1
通讯作者:
Jurcevic, Ante
Jurcevic, Ante
中科院分区:
计算机科学3区
文献类型:
--
作者:
Sikora, Marjan;Russo, Mladen;Jurcevic, Ante

文献摘要

被引文献

相似文献

本文研究了如何使用音频增强现实 (AAR) 系统来重现中世纪考古遗址的音景。我们工作的目的是探索是否有可能增强游客的考古体验,而这种体验通常仅来自稀缺的遗迹。我们开发了一种基于智能手机的 AAR 系统,该系统使用位置和方向传感器来合成站点的音景,并通过耳机向用户播放。我们重建了克罗地亚中世纪考古遗址的古代音景,并使用声音行走方法对两组参与者进行了现场测试。一个测试组在聆听使用 AAR 系统再现的音景的同时进行声音行走,而第二个对照组则不使用 AAR 设备。我们使用两种方法测量参与者的体验:标准声音行走问卷和用于检测参与者情绪状态的情感计算设备。两种测试方法的结果表明,使用我们的 AAR 系统聆听古代音景的参与者比访问未使用 AAR 系统的参与者体验到更高的唤醒度。
This article investigates the use of an audio augmented reality (AAR) system to recreate the soundscape of a medieval archaeological site. The aim of our work was to explore whether it is possible to enhance a tourist's archaeological experience, which is often derived from only scarce remains. We developed a smartphone-based AAR system, which uses location and orientation sensors to synthesize the soundscape of a site and plays it to the user via headphones. We recreated the ancient soundscape of a medieval archaeological site in Croatia and tested it in situ on two groups of participants using the soundwalk method. One test group performed the soundwalk while listening to the recreated soundscape using the AAR system, while the second control group did not use the AAR equipment. We measured the experiences of the participants using two methods: the standard soundwalk questionnaire and affective computing equipment for detecting the emotional state of participants. The results of both test methods show that participants who were listening to the ancient soundscape using our AAR system experienced higher arousal than those visiting the site without AAR.