Gamification of active travel to school: A pilot evaluation of the Beat the Street physical activity intervention.

Gamification of active travel to school: A pilot evaluation of the Beat the Street physical activity intervention.
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DOI:
10.1016/j.healthplace.2016.03.001
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发表时间:
2016-05
期刊:
影响因子:
4.8
通讯作者:
Jones A
Jones A
中科院分区:
医学2区
文献类型:
--
作者:
Coombes E;Jones A

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Beat the Street 旨在通过采用跟踪技术和奖励计划鼓励孩子们在社区内步行和骑自行车,从而让孩子们更加活跃。这项试点研究评估了“Beat the Street”活动对英国诺维奇积极上学的影响。通过干预和控制学校招募了 80 名 8-10 岁的儿童。他们在基线、干预中期和干预后(+20 周)佩戴加速度计 7 天,并完成了旅行日记。与对照组相比,干预儿童在随访时总体体力活动并没有更高。然而,学校通勤期间的中度至剧烈体力活动 (MVPA) 与孩子们接触 Beat the Street 传感器的天数之间存在正相关关系。这相当于,与那些没有接触传感器的孩子相比,在 14.5 天(平均天数)接触传感器的孩子在通勤时间内每天的 MVPA 增加了 3.46 分钟。我们还发现干预学校的每周活跃出行增加(每个孩子+10.0%),而对照组则减少(-7.0%),p=0.056。需要进一步的工作来了解改善干预措施的参与可能如何影响结果。
Beat the Street aims to get children more active by encouraging them to walk and cycle in their neighbourhood using tracking technology with a reward scheme. This pilot study evaluates the impact of Beat the Street on active travel to school in Norwich, UK. Eighty children 8–10 yrs were recruited via an intervention and control school. They wore an accelerometer for 7 days at baseline, mid-intervention and post-intervention (+20 weeks), and completed a travel diary. Physical activity overall was not higher at follow-up amongst intervention children compared to controls. However, there was a positive association between moderate-to-vigorous physical activity (MVPA) during school commute times and the number of days on which children touched a Beat the Street sensor. This equated to 3.46 min extra daily MVPA during commute times for children who touched a sensor on 14.5 days (the mean number of days), compared to those who did not engage. We also found weekly active travel increased at the intervention school (+10.0% per child) while it decreased at the control (−7.0%), p=0.056. Further work is needed to understand how improved engagement with the intervention might impact outcomes.