Tracking and Modifying Upper-body Human Motion Data with Dynamic Simulation
Tracking and Modifying Upper-body Human Motion Data with Dynamic Simulation
复制标题
通过动态仿真跟踪和修改上半身人体运动数据
DOI:
10.1007/978-3-7091-6423-5_2
复制
发表时间:
1999
影响因子:
1.1
通讯作者:
J. Hodgins
中科院分区:
文献类型:
--
作者:
V. Zordan;J. Hodgins
Character animations produced with motion capture data have many of the stylistic details seen in human motion while those generated with simulation are physically realistic for the dynamic parameters of the character. We combine these two approaches by tracking and modifying human motion capture data using dynamic simulation and constraints. The tracking system generates motion that is appropriate for the graphical character while maintaining characteristics of the original human motion. The system imposes contact and task constraints to add dynamic impacts for interactions with the environment and to modify motions at the behavior level. The system is able to edit motion data to account for changes in the character and the environment as well as create smooth transitions between motion capture sequences. We demonstrate the power of combining these two approaches by tracking data for a variety of upper-body motions and by animating models with differing kinematic and dynamic parameters.