Exploring serious games for stroke rehabilitation: a scoping review

Exploring serious games for stroke rehabilitation: a scoping review
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探索中风康复的严肃游戏:范围界定审查

DOI:
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发表时间:
2020
期刊:
Disability and Rehabilitation: Assistive Technology
影响因子:
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通讯作者:
B. Alsinglawi
B. Alsinglawi
中科院分区:
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文献类型:
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作者:
Omar Mubin;F. Alnajjar;Abdullah Al Mahmud;Nalini Jishtu;B. Alsinglawi

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目的脑卒中是导致长期残疾的主要原因,多发生在老年人群中。受中风影响的患者经历认知、视觉或运动损失,并且恢复需要时间和耐心,因为他们必须每天并且有时重复地进行体育锻炼。有各种类型的中风康复练习,专注于技术解决方案,包括使用游戏进行的治疗。基于动作的游戏在鼓励参与者执行重复性任务而不感到无聊方面很受欢迎。因此,在本研究中,我们探讨了包括使用游戏进行中风康复的研究,以了解用于这些目的的游戏的设计原则和特点。方法以2008-2018年为窗口期,计算机检索相关文献。根据纳入标准选择了18项研究进行范围审查,并对这些研究中使用的设计原则进行了分析和评价。结果和结论我们目前的主要调查结果,从我们的审查有关的属性,现有的游戏中风康复,如有意义的发挥,处理失败,强调挑战,和反馈的价值。最后,我们列出了一些设计建议,供未来的游戏开发者在为中风患者设计界面时考虑。对康复的影响这篇综述表明,游戏技术的使用是一个非常有效的互动机制,中风康复。此外,我们的审查还表明,严肃游戏提供了一个途径和机会,定制和高度情境化的游戏我们的审查还表明,有效的功能,以纳入严肃游戏的康复包括;促进挑战和恢复错误。
Abstract Aims and Objectives Stroke is the main cause of long-term disability and happens mostly in the older population. Stroke affected patients experience either of the cognitive, visual or motor losses and recovery requires time and patience as they have to do physical exercises every day and at times repetitively. There are various types of stroke rehabilitation exercises focussing on technological solutions that include therapies performed using games. Motion-based games are popular in encouraging participants to perform repetitive tasks without being getting bored. Therefore, in this study, we have explored studies that included the use of games for stroke rehabilitation to understand the design principles and characteristics of the games used for these purposes. Method A number of medical respositories were searched for relevant articles in a window of 2008-2018. 18 studies were chosen for the scoping review depending on the inclusion criteria, and design principles used in these studies are analysed and evaluated. Results and Conclusion We present main findings from our review concerning the attributes of existing games for stroke rehabilitation such as meaningful play, handling of failures, emphasising challenge, and the value of feedback. We conclude with a list of design recommendations that future serious game developers can consider while designing interfaces for stroke patients. Implications for Rehabilitation This review exhibits that the usage of gaming technologies is a very effective interactive mechanism for stroke based rehabilitation. Further our review also shows that serious games provide an avenue and opportunity for customized and highly contextualized gameplay Our review also suggests that effective features to incorporate into serious games for rehabilitation includes; facilitating challenge and recovery from errors.
DOI: 10.1016/j.apmr.2009.04.005
发表时间: 2009-10
影响因子: 4.3
作者:
Lang, Catherine E.;MacDonald, Jillian R.;Reisman, Darcy S.;Boyd, Lara;Kimberley, Teresa Jacobson;Schindler-Ivens, Sheila M.;Hornby, T. George;Ross, Sandy A.;Scheets, Patricia L.
通讯作者: Scheets, Patricia L.