Makecourse-Art: Design and Practice of a Flipped Engineering Makerspace

Makecourse-Art: Design and Practice of a Flipped Engineering Makerspace
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Makecourse-Art:翻转工程创客空间的设计与实践

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发表时间:
2018
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通讯作者:
Eric Q. Tridas
Eric Q. Tridas
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作者:
Sanghoon Park;Howard Kaplan;R. Schlaf;Eric Q. Tridas

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Makecourse-Art 是一个创客空间,旨在利用南佛罗里达大学的跨学科团队方法来提高本科生的美学设计技能和功能设计技能。为了克服 Makecourse(早期版本)的独特挑战,并最大限度地提高学生在课堂上进行工程项目的设计工作,Makecourse-Art 采用了翻转课堂模式,利用两种教学方法和相应的活动。首先,通过异步视频讲座/教程提供明确的教学形式,包括 Arduino 编程、使用 Autodesk Maya 进行 CAD 建模、Mudbox 以及编码技能等主题。其次,基于以学生为中心的学习理论,如同伴协助协作学习和基于问题的学习,为学生提供基于团队的互动课堂活动。在本文中,我们介绍了 Makecourse-Art 的设计案例,详细描述了各个组件,并解释了关键的设计决策、设计过程中的障碍以及如何解决挑战。此外,我们还通过视觉图像提供了学生工程设计经验的分步示例。 Sanghoon Park 是南佛罗里达大学教学技术项目的助理教授。他的研究重点是基于增强现实的移动学习的设计和开发、教育中的3D打印集成、学习动机和在线学习体验分析。
The Makecourse-Art is a makerspace designed to promote undergraduate students’ aesthetic design skills as well as functional design skills using an interdisciplinary team approach at the University of South Florida. To overcome the unique challenges of the Makecourse (earlier version) and to maximize students’ design efforts working on an engineering project in the classroom, the Makecourse-Art incorporated a flipped classroom model utilizing two instructional methods with corresponding activities. First, the explicit form of instruction is delivered through asynchronous video lectures/ tutorials, including topics such as Arduino programming, CAD modeling with the Autodesk Maya, Mudbox, and coding skills. Second, interactive team-based classroom activities are offered to students based on student-centered learning theories such as peer-assisted collaborative learning and problem-based learning. In this paper, we present the design case of the Makecourse-Art with detailed descriptions of the components, and explain the key design decisions, obstacles during the design process, and how the challenges were resolved. In addition, we provide step-by-step examples of students’ engineering design experiences with visual images. Sanghoon Park is an assistant professor in the Instructional Technology program at the University of South Florida. His research focuses on the design and development of augmented reality-based mobile learning, 3D printing integration in education, learning motivation, and online learning experience analysis.