An Educational Tool based on Virtual Construction Site Visit Game
An Educational Tool based on Virtual Construction Site Visit Game
复制标题
基于虚拟施工现场参观游戏的教育工具
DOI:
10.5539/mas.v11n8p47
复制
发表时间:
2017
影响因子:
3.5
通讯作者:
Ping Lu
中科院分区:
文献类型:
--
作者:
Cheng Zhang;Yulin Lu;Ruiyang Xu;Xiao;Yuwei Shi;Ping Lu
To enhance the engagement of Civil Engineering students and encourage active learning, a virtual construction site investigation game is developed in the present paper. 3D construction site environment is built based on BIM models and relevant objects common on construction sites are created to enhance the realistic. Navigation and Interactions are developed to enable the students to explore the virtual sites freely and get instant feedbacks. Different modules, such as Questions and Tasks, are developed to exam how well the students master the domain-related knowledge. Unity, a cross-platform game engine, is used as the development platform for this research project. The architecture, mechanism and the implementation are described in detail in this paper. A pedagogical methodology for improving the quality of learning is thus developed by transforming traditional instructional delivery techniques into technology-based active learning. Students’ engagement in the learning process is improved by establishing a contextual connection between ordinary textbook materials and technologies that students use in their daily routines. This new approach enables students to interact, and learn abstract topics in engineering design and construction method. The effectiveness of this active learning method is investigated by the feedback from two groups of students using a questionnaire. The potential benefits of the proposed research are: enhanced understanding of complicated structures; better accessibility to more construction site virtually; more convenient and flexible time for learning practices; and safer site visit with this pre-training tool.