Increasing Energy Efficiency With Entertainment Media
Increasing Energy Efficiency With Entertainment Media
复制标题
通过娱乐媒体提高能源效率
DOI:
10.1177/0013916513506442
复制
发表时间:
2015
影响因子:
5.7
通讯作者:
Leo Yeykelis
中科院分区:
文献类型:
--
作者:
Byron Reeves;James J. Cummings;James K. Scarborough;Leo Yeykelis
Energy information for consumers can be complex and uninteresting. Games offer a compelling new context for home energy information that may engage consumers and change behaviors. Based on research showing the effectiveness of game elements used in serious contexts, we built a professional quality social game about energy use in a virtual home. In a laboratory experiment, playing the game for 30 min resulted in significant increases in energy efficient behaviors (e.g., turning off room lights) after play ended. In a field test of the same game, smart meter data showed a significant decrease in electricity usage compared with 30-day periods before and after play. Taken together, these results demonstrate that energy information embedded in an entertaining commercial-grade game can produce significant changes in energy behavior.