Controlled interaction: Strategies for using virtual reality to study perception

Controlled interaction: Strategies for using virtual reality to study perception
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DOI:
10.3758/brm.42.2.414
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发表时间:
2010-05-01
影响因子:
5.4
通讯作者:
Li, Zhi
Li, Zhi
中科院分区:
心理学2区
文献类型:
--
作者:
Durgin, Frank H.;Li, Zhi

文献摘要

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采用头戴式显示器的沉浸式虚拟现实系统为感知和动作的研究提供了很大的希望,但大多数虚拟现实系统都存在有据可查的局限性。在这篇文章中,我们建议的策略,研究感知/动作的相互作用,试图依赖于两个尺度不变的指标(如幂函数指数)和仔细考虑调查中的相互作用的要求。新的数据枕形失真的影响的感知表面取向,以及记录与头部运动与未校正的光学动态失真的感知数据。回顾了几个成功使用虚拟现实来研究感知和行动的相互作用,强调了无标度分析策略,可以实现理论目标,同时最大限度地减少对虚拟仿真准确性的假设。
Immersive virtual reality systems employing head-mounted displays offer great promise for the investigation of perception and action, but there are well-documented limitations to most virtual reality systems. In the present article, we suggest strategies for studying perception/action interactions that try to depend on both scale-invariant metrics (such as power function exponents) and careful consideration of the requirements of the interactions under investigation. New data concerning the effect of pincushion distortion on the perception of surface orientation are presented, as well as data documenting the perception of dynamic distortions associated with head movements with uncorrected optics. A review of several successful uses of virtual reality to study the interaction of perception and action emphasizes scale-free analysis strategies that can achieve theoretical goals while minimizing assumptions about the accuracy of virtual simulations.