Kahaniyan - Designing for Acquisition of Urdu as a Second Language

Kahaniyan - Designing for Acquisition of Urdu as a Second Language
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Kahaniyan - 为习得乌尔都语作为第二语言而设计

DOI:
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发表时间:
2019
期刊:
IFIP TC13 International Conference on Human-Computer Interaction
影响因子:
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通讯作者:
Arsalan Khan
Arsalan Khan
中科院分区:
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文献类型:
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作者:
Saad Hassan;Aiza Hasib;S. Shahid;Sana Asif;Arsalan Khan

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本文介绍了移动的辅助第二语言学习应用程序(MASLL)的设计- Kahaniyan -创建,以帮助非母语小学生学习乌尔都语。我们探索使用游戏化,以协助语言学习的互动讲故事的背景下。本文的最终设计展示了如何将心理学和语言学方面与语境任务分析相结合,来创建一个第二语言学习工具。该研究还报告了用户研究的结果和评估的应用程序进行了32名小学生。我们的研究结果显示了积极的影响,学习成果,研究结果具有重大意义,为未来的工作设计MASLL的语言写在阿拉伯语或波斯语脚本。
This paper describes the design of Mobile Assisted Second Language Learning Application (MASLL) - Kahaniyan - created to assist non-native primary school children in learning Urdu. We explore the use of gamification to assist language learning within the context of interactive storytelling. The final design presented in this paper demonstrates how psychological and linguistic aspects coupled with contextual task analysis can be used to create a second language learning tool. The study also reports the results of the user study and the evaluation of the application which was conducted with 32 primary school students. Our results show a positive influence on learning outcomes, with findings that hold great significance for future work on designing MASLL for languages written in Arabic or Persian script.
DOI: 10.1093/brain/awh367
发表时间: 2005-02-01
期刊: BRAIN
影响因子: 14.5
作者:
Wible, B;Nicol, T;Kraus, N
通讯作者: Kraus, N