Augmented Reality, Virtual Reality, and Computer Graphics - 7th International Conference, AVR 2020, Lecce, Italy, September 7-10, 2020, Proceedings, Part II

Augmented Reality, Virtual Reality, and Computer Graphics - 7th International Conference, AVR 2020, Lecce, Italy, September 7-10, 2020, Proceedings, Part II
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增强现实、虚拟现实和计算机图形学 - 第七届国际会议,AVR 2020,意大利莱切,2020 年 9 月 7-10 日,会议记录,第二部分

DOI:
10.1007/978-3-030-58468-9_7
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发表时间:
2020
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通讯作者:
Katz B
Katz B
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作者:
Katz B

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听觉是我们最普遍的感官之一。对于耳朵来说,没有什么相当于闭上眼睛或移开目光。当我们思考欧洲历史上的伟大建筑成就时,例如古代圆形剧场或哥特式大教堂,它们的重要性与其声学环境密切相关。遗产地的声学效果是空间有形建筑和陈设的无形结果。受该项目同名项目(Phé,凤凰星座)以及巴黎圣母院大教堂和凤凰歌剧院最近发生的火灾的启发,PHE 项目专注于遗产地的虚拟重建,让它们从灰烬中复活。在解决建筑遗址的非物质声学遗产方面,该研究项目确定了三个主要目标:记录、建模和演示。与此同时,三个遗产地也​​作为案例研究参与其中:廷达里剧院(IT)、巴黎圣母院大教堂(法国)和议会大厦(英国)。空间的声学效果是身临其境的、空间性的,并且由于听觉感知的本质是自我中心的,这与可以从“外部”观察到的物体的视觉感知形成鲜明对比。因此,传达声学遗产的呈现方法必须体现声学的空间沉浸性和以听众为中心的本质。 PHE 将领导博物馆级硬件/软件原型的开发,以呈现适用于多种平台的沉浸式音频体验,从场外沉浸式扬声器安装到通过智能手机应用程序的移动 XR。
Hearing is one of our most pervasive senses. There is no equivalent to closing our eyes, or averting our gaze, for the ears. When we think about great architectural achievements in European history, such as ancient amphitheatres or Gothic cathedrals, their importance is strongly tied to their acoustic environment. The acoustics of a heritage site is an intangible consequence of the space’s tangible construction and furnishings. Inspired by the project’s namesake (Phé, for the constellation Phoenix), and the relatively recent fires atCathédrale de Notre Dame de ParisandTeatro La Feniceopera hall, the PHE project focuses on virtual reconstruction of heritage sites, bringing them back from the ashes. In addressing the intangible acoustic heritage of architectural sites, three main objectives have been identified for this research project: Documentation, Modelling, and Presentation. In parallel, three heritage sites are participating as case studies: Tindari Theatre (IT), Notre-Dame de Paris Cathedral (FR), and The Houses of Parliament (UK). The acoustics of a space is immersive, spatial, and due to the nature of auditory perception egocentric, in contrast to visual perception of an object, which can be observed from “outside”. Consequently, presentation methods for communicating acoustic heritage must represent the spatially immersive and listener-centric nature of acoustics. PHE will lead development of a museum grade hardware/software prototype for the presentation of immersive audio experiences adaptable to multiple platforms, from off-site immersive speaker installations, to mobile XR via smartphone applications.