A Serious Game for Mobile Phones used in a Software Engineering Course: Usability Evaluation and Educational Effectiveness

A Serious Game for Mobile Phones used in a Software Engineering Course: Usability Evaluation and Educational Effectiveness
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软件工程课程中使用的手机严肃游戏:可用性评估和教育效果

DOI:
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发表时间:
2021
期刊:
IEEE Global Engineering Education Conference
影响因子:
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通讯作者:
M. Xenos
M. Xenos
中科院分区:
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文献类型:
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作者:
Semira Maria Evangelou;Georgia Stamoulakatou;M. Xenos

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严肃的游戏在个人训练中扮演着重要的角色,并已被用于许多教育目的。在这项工作的背景下,开发了一款教育游戏,名为“我作为软件工程师的生活”,重点关注软件工程师在职业生涯中可能面临的技术和伦理困境。这个游戏被用作帕特拉斯大学计算机工程系“软件工程”课程的教育工具。通过玩这个严肃的游戏,学生们有机会遇到与软件工程工作环境有关的情况和挑战。这款游戏被学生们认为是可用的,并在前测和后测分析中显示出统计上的显著学习效果。数据分析还显示,学生对可用性的看法存在性别差异。
Serious games play an important role in an individual’s training and have been used for many educational purposes. In the context of this work, an educational game was developed which is called “My life as a software engineer” and focuses on technological as well as ethical dilemmas that software engineers may face during their careers. This game was used as an educational tool for the “Software Engineering” course in the Computer Engineering Department of the University of Patras. By playing this serious game, students had the opportunity to encounter situations and challenges related to the software engineering work environment. The game was found usable by the students and had a statistically significant learning effect as revealed at the pre-test and the post-test analysis. The data analysis also showed gender differences for usability as perceived by the students.