Andantino: Teaching Children Piano with Projected Animated Characters

Andantino: Teaching Children Piano with Projected Animated Characters
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Andantino:用投影动画人物教儿童钢琴

DOI:
10.1145/2930674.2930689
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发表时间:
2016
期刊:
Proceedings of the The 15th International Conference on Interaction Design and Children
影响因子:
--
通讯作者:
H. Ishii
H. Ishii
中科院分区:
--
文献类型:
--
作者:
Xiao Xiao;Pablo Puentes;E. Ackermann;H. Ishii

文献摘要

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本文探讨了如何多模态身体共振互动系统可能被用来教儿童弹钢琴超越典型的重点阅读乐谱和“表面正确性”。我们的工作借鉴了Dalcroze Eurhythmium,这是一种音乐教育方法,旨在灌输对音乐的理解,植根于身体。我们提出了一个钢琴学习的Dalcrozian过程作为一个五步迭代循环:听,内化,扩展,分析和即兴。作为数字技术如何支持这一过程的一个案例研究,我们提出了Andantino,一组Andante的扩展,它将音乐线条投射为微型光轮廓,似乎在自动钢琴的键盘上行走。我们讨论了基于迭代框架的每个阶段或步骤的小行板的特征,并讨论了未来研究的方向,基于对7至13岁儿童的两项初步研究。
This paper explores how multi-modal body-syntonic interactive systems may be used to teach children to play the piano beyond the typical focus on reading musical scores and "surface correctness". Our work draws from Dalcroze Eurhythmics, a method of music pedagogy aimed at instilling an understanding of music rooted in the body. We present a Dalcrozian process of piano learning as a five-step iterative cycle of: listen, internalize, extend, analyze, and improvise. As a case study of how digital technologies may support this process, we present Andantino, a set of extensions of Andante, which projects musical lines as miniature light silhouettes that appear to walk on the keyboard of a player piano. We discuss features of Andantino based on each stage, or step, of the iterative framework and discuss directions for future research, based on two preliminary studies with children between the ages of 7 and 13.