Rolling the Dice: Imagining Generative AI as a Dungeons & Dragons Storytelling Companion

Rolling the Dice: Imagining Generative AI as a Dungeons & Dragons Storytelling Companion
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掷骰子:将生成式人工智能想象成一个地下城

DOI:
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发表时间:
2023
期刊:
arXiv.org
影响因子:
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通讯作者:
B. Samson
B. Samson
中科院分区:
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文献类型:
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作者:
Jose Ma. Santiago;Richard Lance Parayno;Jordan Aiko Deja;B. Samson

文献摘要

被引文献

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人工智能的进步增加了随意写作和故事生成,但它们的使用给协作讲故事带来了挑战。在《地下城与龙》(D&D)这样的角色扮演游戏中,使用生成式AI编写提示需要具备一定的技术知识才能产生理想的结果,这对新手来说是很困难的。因此,根据玩家的行动和决定有机地开发出的紧急叙事尚未得到充分利用。本文设想使用生成性人工智能将讲故事转变为使用动态和沉浸式叙事的互动戏剧。首先,我们描述了这样的场景,其中叙事被创造出来,人物对话被设计在总体的幻想倾向中。然后,我们推荐设计指南,以帮助创建在交互式讲故事中使用生成性人工智能的工具。最后,我们对其对玩家沉浸感和认知负荷的潜在影响提出了质疑。我们的贡献可能会扩展到更广泛的交互式讲故事领域,例如语音对话人工智能和人物角色驱动的聊天机器人。
AI Advancements have augmented casual writing and story generation, but their usage poses challenges in collaborative storytelling. In role-playing games such as Dungeons&Dragons (D&D), composing prompts using generative AI requires a technical understanding to generate ideal results, which is difficult for novices. Thus, emergent narratives organically developed based on player actions and decisions have yet to be fully utilized. This paper envisions the use of generative AI in transforming storytelling into an interactive drama using dynamic and immersive narratives. First, we describe scenarios where narratives are created and character conversations are designed within an overarching fantasy disposition. Then, we recommend design guidelines to help create tools using generative AI in interactive storytelling. Lastly, we raise questions on its potential impact on player immersion and cognitive load. Our contributions may be expanded within the broader interactive storytelling domain, such as speech-conversational AI and persona-driven chatbots.