"Play PRBLMS": Identifying and Correcting Less Accessible Content in Voice Interfaces
"Play PRBLMS": Identifying and Correcting Less Accessible Content in Voice Interfaces
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“Play PRBLMS”:识别和纠正语音界面中不易访问的内容
DOI:
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发表时间:
2018
期刊:
影响因子:
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通讯作者:
H. Cramer
中科院分区:
文献类型:
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作者:
Aaron Springer;H. Cramer
Voice interfaces often struggle with specific types of named content. Domain-specific terminology and naming may push the bounds of standard language, especially in domains like music where artistic creativity extends beyond the music itself. Artists may name themselves with symbols (e.g. M S C RA) that most standard automatic speech recognition (ASR) systems cannot transcribe. Voice interfaces also experience difficulty surfacing content whose titles include non-standard spellings, symbols or other ASCII characters in place of English letters, or are written using a non-standard dialect. We present a generalizable method to detect content that current voice interfaces underserve by leveraging differences in engagement across input modalities. Using this detection method, we develop a typology of content types and linguistic practices that can make content hard to surface. Finally, we present a process using crowdsourced annotations to make underserved content more accessible.