Tangible augmented reality

Tangible augmented reality
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有形增强现实

DOI:
10.1145/1508044.1508051
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发表时间:
2008
期刊:
Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
影响因子:
--
通讯作者:
I. Poupyrev
I. Poupyrev
中科院分区:
--
文献类型:
--
作者:
M. Billinghurst;H. Kato;I. Poupyrev

文献摘要

被引文献

相似文献

本文倡导设计三维增强现实(AR)应用程序的新隐喻,即有形增强现实(Tangible AR)。TPEGAR界面将增强的AR显示可能性与物理对象或TPEGAR用户界面的直观操作和交互相结合。我们定义了TADAR接口,给出了一些设计准则和基于这些准则的原型接口。使用这些界面的经验表明,Tencent AR隐喻支持真实的和虚拟世界之间的无缝交互,并提供了一系列在其他AR界面中难以找到的自然交互。CR类别:H.5.2 [用户界面]输入设备和策略; H.5.1 [多媒体信息系统]人工、增强和虚拟现实。
This paper advocates a new metaphor for designing threedimensional Augmented Reality (AR) applications, Tangible Augmented Reality (Tangible AR). Tangible AR interfaces combine the enhanced display possibilities of AR with the intuitive manipulation and interaction of physical objects or Tangible User Interfaces. We define what Tangible AR interfaces are, present some design guidelines and prototype interfaces based on these guidelines. Experiences with these interfaces show that the Tangible AR metaphor supports seamless interaction between the real and virtual worlds, and provides a range of natural interactions that are difficult to find in other AR interfaces. CR Categories: H.5.2 [User Interfaces] Input devices and strategies; H.5.1 [Multimedia Information Systems] Artificial, augmented , and virtual realities.