Bibliometric Analysis: Research Trend of Interactive Learning Media in Mathematics Learning in Indonesia

Bibliometric Analysis: Research Trend of Interactive Learning Media in Mathematics Learning in Indonesia
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文献计量分析:交互式学习媒体在印尼数学学习中的研究趋势

DOI:
10.33394/j-ps.v11i1.6595
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发表时间:
2022
期刊:
Prisma Sains : Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram
影响因子:
--
通讯作者:
D. Dasari
D. Dasari
中科院分区:
--
文献类型:
--
作者:
Ilham Muhammad;Ahmad Mukhibin;Abdurrahman Do. Muhamad Naser;D. Dasari

文献摘要

被引文献

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交互式学习媒体是学习媒体上的视频,动画,图像和音频的组合,允许用户交互和理解材料,因为学习过程变得有趣,互动和有效。具有最高引用次数的出版物的趋势,大学或组织排名,期刊和出版物的分类,以及关键字的使用沿着使用Google Scholar数据库。所用的方法是文献计量分析。使用Google Scholar数据库从Publish or Perish(PoP)应用程序中共收集了442篇文章,然后将其合并为1个RIS格式的文件,并输入VOSviewer应用程序以获得网络可视化和可视化覆盖图。结果显示,在过去五年(2016 - 2022年)中,印度尼西亚数学教育中与互动学习媒体相关的出版物的趋势每年都在增加,引用最多的是“日惹州立大学”组织,在JIPMat杂志上,在文章中(Istiqlal,2017)。Adobe flash成为被引用最多的学习媒体关键词。成为新主题的关键词是清晰的故事情节,ispring,发现学习,互动游戏,平面图形和二次函数。
Interactive learning media is a combination of videos, animations, images, and audio on learning media that allows users to interact and understand the material because the learning process becomes interesting, interactive, and effective. The trend of publications that have the highest number of citations, the classification of university or organization rankings, journals and publications, and the use of keywords along with using a database from Google Scholar. The method used is bibliometric analysis. A total of 442 articles were collected from the Publish or Perish (PoP) application using the Google Scholar database which was then combined into 1 file with RIS format and entered into the VOSviewer application to obtain network visualization and visualization overlays. The results show that the trend of publications related to interactive learning media in mathematics education in Indonesia in the last five years (2016 - 2022) has increased every year, the most citations are in the organization "State University of Yogyakarta", in the journal JIPMat, in the article (Istiqlal, 2017). Adobe flash became the most cited learning media keyword. The keywords that became the new theme were Articulate storyline, ispring, discovery learning, interactive games, plane figure, and quadratic functions.