A Parallel Architecture for Interactively Rendering Scattering and Refraction Effects
A Parallel Architecture for Interactively Rendering Scattering and Refraction Effects
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DOI:
10.1109/mcg.2011.106
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发表时间:
2012-03
影响因子:
1.8
通讯作者:
D. Bernabei;Ajit Hakke Patil;F. Banterle;Marco Di Benedetto;F. Ganovelli;S. Pattanaik;Roberto Scopigno
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文献类型:
--
作者:
D. Bernabei;Ajit Hakke Patil;F. Banterle;Marco Di Benedetto;F. Ganovelli;S. Pattanaik;Roberto Scopigno
A new method for interactive rendering of complex lighting effects combines two algorithms. The first performs accurate ray tracing in heterogeneous refractive media to compute high-frequency phenomena. The second applies lattice-Boltzmann lighting to account for low-frequency multiple-scattering effects. The two algorithms execute in parallel on modern graphics hardware. This article includes a video animation of the authors' real-time algorithm rendering a variety of scenes.