"The Academic Game" as a Frame Game.

"The Academic Game" as a Frame Game.
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“学术游戏”是一个框架游戏。

DOI:
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发表时间:
1981
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通讯作者:
M. Bredemeier
M. Bredemeier
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文献类型:
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作者:
M. Bredemeier

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“学术游戏”是一个“框架游戏”,关注性别、地位和组织发展问题。这是一种对男女具有不同影响的一般游戏的具体模式,很容易适用于其他组织环境,包括公共行政和工业。该游戏提供有关组织政治,领导和决策的体验式学习;它专门探讨了社会结构障碍,内心压力和学术界和其他组织环境中女性面临的道德困境。23名角色扮演者,如鲍勃·酋长、乔治·普洛德、卡罗尔·女权主义者和萨莉·斯万格,他们相互交流,互相奖励,并在一个大记分牌上记录他们为提升等级和地位所做的努力。本文简要介绍了框架博弈的概念,总结了博弈的目标和程序,并展示了“EIAG”汇报模型如何使其适应其他组织环境。
“The Academic Game” is a “frame game” focusing on problems of sex, status, and organizational development. It is a specific model of a generic game that has differential consequences for men and women, and is easily adaptable to other organizational settings, including public administration and industry. The game provides experiential learning about organizational politics, leadership, and decision-making; i t specifically explores the social-structural barriers, intrapsychic pressures, and ethical dilemmas confronted by women in academia and other organizational settings. Twenty-three role players with names such as Bob Chief, George Plodder, Carol Feminist, and Sally Swinger interact, reward each other, and record on a large scoreboard their efforts to advance in rank and status. This article provides a brief explication of the frame game concept, summarizes the goals and procedures of the game, and shows how the “EIAG” debriefing model facilitates adapting it to other organizational settings.