Extended Reality Environments

Extended Reality Environments
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扩展现实环境

DOI:
10.1007/978-3-030-59965-2_2
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发表时间:
2020
期刊:
影响因子:
--
通讯作者:
J. Flotyński
J. Flotyński
中科院分区:
--
文献类型:
--
作者:
J. Flotyński

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本章概述了XR开发的主要方法和工具:编程语言和库、3D内容格式以及可视化3D和动画建模工具,包括游戏引擎。这些解决方案的重点是行为表示和建模,这与本书的主要贡献有关。我们还概述了XR的主要人机界面,包括演示和交互设备,如运动和眼动跟踪系统、控制器和显示器。
This chapter provides an overview of the main groups of methods and tools for XR development: programming languages and libraries, 3D content formats, and visual 3D and animation modeling tools, including game engines. The solutions are presented with the focus on behavior representation and modeling, which is relevant to the main contribution of this book. We also outline the main human–system interfaces for XR, including presentation and interaction devices, such as motion and eye tracking systems, controllers, and displays.