CasualVRVideos: VR videos from casual stationary videos

CasualVRVideos: VR videos from casual stationary videos
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CasualVRVideos:来自休闲固定视频的 VR 视频

DOI:
10.1145/3385956.3422119
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发表时间:
2020
期刊:
Proceedings of the 26th ACM Symposium on Virtual Reality Software and Technology
影响因子:
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通讯作者:
Jonathan Ventura
Jonathan Ventura
中科院分区:
--
文献类型:
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作者:
S. Zollmann;Anthony Dickson;Jonathan Ventura

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由于能够录制和播放视频的设备无处不在,视频文件的数量正在快速增长。我们大多数人现在都有生活中重大事件的视频记录。然而,直到今天,这些视频主要以2D形式捕获,并且主要用于基于屏幕的视频回放。目前还没有办法在VR头显等更身临其境的环境中观看它们。它们根本不适合在立体显示器上播放,甚至不适合在跟踪虚拟现实设备上播放。在这项工作中,我们提出了CasualVRVideos,这是第一种通过从2D视频片段中提取空间信息来解决这些问题的方法,这样它就可以在VR显示器中回放,以增加沉浸感。我们特别关注相机本身不移动时的挑战性场景。
Thanks to the ubiquity of devices capable of recording and playing back video, the amount of video files is growing at a rapid rate. Most of us have now video recordings of major events in our lives. However, until today, these videos are captured mainly in 2D and are mostly used for screen-based video replay. Currently there is no way for watching them in more immersive environments such as on a VR headset. They are simply not optimized for playback in stereoscopic displays or even tracked Virtual Reality devices. In this work, we present CasualVRVideos, a first approach that works towards solving these issues by extracting spatial information from video footage recorded in 2D, so that it can later be played back in VR displays to increase the immersion. We focus in particular on the challenging scenario when the camera itself is not moving.