Simple-motion pursuit-evasion differential games, part 1: Stroboscopic strategies in collision-course guidance and proportional navigation

Simple-motion pursuit-evasion differential games, part 1: Stroboscopic strategies in collision-course guidance and proportional navigation
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简单运动追逐-躲避微分博弈,第 1 部分:碰撞路线引导和比例导航中的频闪策略

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发表时间:
1986
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通讯作者:
Y. Yavin
Y. Yavin
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作者:
M. Pachter;Y. Yavin

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我们考虑追逐-逃避微分对策,其中参与者,即追捕者和逃避者,具有简单的运动,并且是行人(如艾萨克)。考虑了两种信息模式,即经典反馈策略和频闪追踪策略;广义地说,后者包含了逃避者所采用的瞬时控制,我们假设追踪者知道这一点。在此框架内,讨论了追捕-逃避遭遇的建模问题,并研究了视线、碰撞过程和比例导航类型的三种知名制导方案。
We consider pursuit-evasion differential games in the plane in which the players, i.e., the pursuer and the evader, have simple motion and are pedestrians à la Isaacs. Two information patterns are considered, namely the classical feedback strategy and the stroboscopic pursuit strategy; loosely speaking, the latter incorporates the instantaneous control employed by the evader, which we assume to be known to the pursuer. Within this framework, the question of modelling a pursuit-evasion encounter is addressed, and we examine three well-known guidance schemes of the line-of-sight, collision course, and proportional navigation types.