Action video gaming and cognitive control: playing first person shooter games is associated with improvement in working memory but not action inhibition

Action video gaming and cognitive control: playing first person shooter games is associated with improvement in working memory but not action inhibition
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DOI:
10.1007/s00426-012-0415-2
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发表时间:
2013-03-01
影响因子:
2.3
通讯作者:
Hommel, Bernhard
Hommel, Bernhard
中科院分区:
心理学3区
文献类型:
--
作者:
Colzato, Lorenza S.;van den Wildenberg, Wery P. M.;Hommel, Bernhard

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人们对电子游戏体验对我们日常生活的影响的兴趣不断增长。 “第一人称射击”(FPS)游戏要求玩家培养灵活的心态,以快速反应并监控快速移动的视觉和听觉刺激,并抑制错误的动作。这项研究调查了此类视频游戏的经验是否以及在多大程度上可以推广到其他认知控制任务。有经验的视频游戏玩家 (VGP) 和几乎没有视频游戏经验的个人 (NVGP) 执行 N-back 任务和停止信号范例,分别为工作记忆 (WM) 和反应抑制(行为冲动指数)的监控和更新提供相对完善的诊断措施。 VGP 在 WM 监控和更新方面比 NVGP 更快、更准确,NVGP 对运行信号的反应更快,但显示出类似的停止性能。我们的研究结果支持这样的观点,即玩 FPS 游戏与任务相关信息的增强灵活更新相关,而不影响冲动性。
The interest in the influence of videogame experience in our daily life is constantly growing. "First Person Shooter" (FPS) games require players to develop a flexible mindset to rapidly react and monitor fast moving visual and auditory stimuli, and to inhibit erroneous actions. This study investigated whether and to which degree experience with such videogames generalizes to other cognitive control tasks. Experienced video game players (VGPs) and individuals with little to no videogame experience (NVGPs) performed on a N-back task and a stop-signal paradigm that provide a relatively well-established diagnostic measure of the monitoring and updating of working memory (WM) and response inhibition (an index of behavioral impulsivity), respectively. VGPs were faster and more accurate in the monitoring and updating of WM than NVGPs, which were faster in reacting to go signals, but showed comparable stopping performance. Our findings support the idea that playing FPS games is associated with enhanced flexible updating of task-relevant information without affecting impulsivity.