Introduction to Linden Scripting Language for Second Life

Introduction to Linden Scripting Language for Second Life
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Second Life Linden 脚本语言简介

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发表时间:
2007
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通讯作者:
Jeff Heaton
Jeff Heaton
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作者:
Jeff Heaton

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林登脚本语言允许第二生命世界的居民对他们周围的三维物体进行编程。如果没有这种编程,在Second Life中构建的对象是静止的和非交互的。添加脚本使对象能够与其周围的世界交互。《第二人生》脚本允许创建汽车、飞机、游乐园游乐设施、武器和其他娱乐设备等对象。本书教初学者如何使用Linden脚本语言的基础知识。包括语言基础知识,如变量、循环、列表、事件、函数和状态机。然后,该书转到更高级的主题,如用户交互和非物理运动。后面的章节展示了如何使用Second Life物理引擎来创建车辆。
The Linden Scripting Language allows residents of the Second Life World to program the three dimensional objects around them. Without this programming objects built in Second Life are motionless and non-interactive. Adding a script enables an object to interact with the world around it. Second Life scripts allow objects such as cars, planes, amusement park rides, weapons and other entertainment devices to be created. This book teaches the beginning Second Life programmer to make use of the basics of the Linden Scripting Language. Language fundamentals, such as variables, loops, lists, events, functions and state machines are covered. The book then moves to more advanced topics such as user interaction and non-physical movement. Later chapters show how to use the Second Life physics engine to create vehicles.