Griefing, Massacres, Discrimination, and Art: The Limits of Overlapping Rule Sets in Online Games

Griefing, Massacres, Discrimination, and Art: The Limits of Overlapping Rule Sets in Online Games
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悲伤、屠杀、歧视和艺术:网络游戏中重叠规则集的局限性

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发表时间:
2012
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通讯作者:
Sal Humphreys
Sal Humphreys
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作者:
Sal Humphreys

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介绍 .....................................................................................................................507游戏规则,魔法阵,和异位 ..................................................510二世。最终用户许可协议 ................................................................................515 III。打破了规则 ...................................................................................................516第四。逆反心理 ......................................................................................................................517 V。用户生成的内容,创造力和推动边界...................监管和制裁——执行规则是谁的工作?...........................521七世。案例研究 .............................................................................................................522 A。案例研究:两者之间 ................................................................................案例二:《魔兽世界》的葬礼大屠杀525 C.案例研究三:魔兽世界中GLBT公会招聘广告...........527 d .案例研究4:dead-in-iraq ....................................................................530年的结论 ......................................................................................................................535
Introduction ..................................................................................................................... 507 I. Game Rules, the Magic Circle, and Heterotopias .................................................. 510 II. End User License Agreements ................................................................................ 515 III. Breaking the Rules ................................................................................................... 516 IV. Griefing ...................................................................................................................... 517 V. User-Generated Content, Creativity, and Pushing the Boundaries ................... 519 VI. Policing and Sanctions—Whose Job Is It to Enforce Rules? ........................... 521 VII. Case Studies ............................................................................................................. 522 A. Case Study One: Twixt ................................................................................ 523 B. Case Study Two: The World of Warcraft (WoW) Funeral Massacre .. 525 C. Case Study Three: The GLBT Guild Recruitment Ad in WoW ........... 527 D. Case Study Four: dead-in-iraq .................................................................... 530 Conclusions ...................................................................................................................... 535