Asset Value Game and Its Extension: Taking Past Actions into Consideration

Asset Value Game and Its Extension: Taking Past Actions into Consideration
复制标题

资产价值博弈及其延伸:考虑过去的行动

DOI:
10.1007/978-3-642-36907-0_21
复制
发表时间:
2013
期刊:
Communications in Computer and Information Science
影响因子:
--
通讯作者:
and H. Sandoh
and H. Sandoh
中科院分区:
--
文献类型:
--
作者:
J. Kiniwa;T. Koide; and H. Sandoh

文献摘要

相似文献

在1997年,少数人博弈(MG)被提出作为一个非合作的迭代博弈与一个奇数人口的代理人谁作出出价是否购买或出售。从那时起,已经提出了MG的许多变体。然而,它们的共同缺点是忽略了过去的行动超出了恒定的记忆。因此,如果过去的价格行为对当前的决策有重大影响,则很难模拟代理人的实际收益。在本文中,我们提出了一个新的变形MG,称为资产价值游戏(AG),其扩展,称为扩展资产价值游戏(ExAG)。在AG中,由于每个代理人的目标是减少他的资产的平均获取成本,他自动考虑过去的行动。然而,AG过于简单,无法再现完整的市场动态,也就是说,在价格和他的行动之间可能存在一些时间滞后。因此,我们进一步考虑ExAG使用概率行动,并通过仿真比较。
In 1997, a minority game (MG) was proposed as a non-cooperative iterated game with an odd population of agents who make bids whether to buy or sell. Since then, many variants of the MG have been proposed. However, the common disadvantage in their characteristics is to ignore the past actions beyond a constant memory. So it is difficult to simulate actual payoffs of agents if the past price behavior has a significant influence on the current decision. In this paper we present a new variant of the MG, called an asset value game (AG), and its extension, called an extended asset value game (ExAG). In the AG, since every agent aims to decrease the mean acquisition cost of his asset, he automatically takes the past actions into consideration. The AG, however, is too simple to reproduce the complete market dynamics, that is, there may be some time lag between the price and his action. So we further consider the ExAG by using probabilistic actions, and compare them by simulation.