Hyper-heuristic general video game playing
Hyper-heuristic general video game playing
复制标题
超启发式一般视频游戏
DOI:
10.1109/cig.2016.7860398
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发表时间:
2016
期刊:
影响因子:
--
通讯作者:
Andy Nealen
中科院分区:
文献类型:
--
作者:
André Mendes;J. Togelius;Andy Nealen
In general video game playing, the challenge is to create agents that play unseen games proficiently. Stochastic tree search algorithms, like Monte Carlo Tree Search, perform relatively well on this task. However, performance is non-transitive: different agents perform best in different games, which means that there is not a single agent that is the best in all the games. Rather, some types of games are dominated by a few agents whereas other different agents dominate other types of games. Thus, it should be possible to construct a hyper-agent that selects from a portfolio, in which constituent sub-agents will play a new game best. Since there is no knowledge about the games, the agent needs to use available features to predict the most suitable algorithm. This work constructs such a hyper-agent using the General Video Game Playing Framework (GVGAI). The proposed method achieves promising results that show the applicability of hyper-heuristics in general video game playing and related tasks.
DOI:
10.1007/3-540-45014-9
发表时间:
2000-06
期刊:
--
影响因子:
--
作者:
Thomas G. Dietterich
通讯作者:
Thomas G. Dietterich
影响因子:
3.6
作者:
Burke, Edmund K.;Gendreau, Michel;Qu, Rong
通讯作者:
Qu, Rong