Integrating Electronic Components into Deformable Objects Based on User Interaction Data

Integrating Electronic Components into Deformable Objects Based on User Interaction Data
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基于用户交互数据将电子元件集成到可变形物体中

DOI:
10.1145/3294109.3295629
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发表时间:
2019
期刊:
Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction
影响因子:
--
通讯作者:
Stefanie Mueller
Stefanie Mueller
中科院分区:
--
文献类型:
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作者:
Paul Worgan;K. Reuss;Stefanie Mueller

文献摘要

被引文献

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随着人们对有机用户界面的兴趣越来越大,帮助设计人员创建可变形设备变得越来越重要。当前的一个挑战是将刚性和柔性电子部件与设备集成。在本文中,我们建议根据用户如何与设备交互来放置电子元件,即,以这种方式使装置变形。为此,我们开发了一个原型设计工具,该工具将一组捕获的用户手势和可变形设备的3D模型作为输入,然后可视化交互期间变形引起的应力分布。我们的工具最终建议不要放置组件的位置,因为当用户交互时,位置会高度变形(例如,不放置会限制相互作用的刚性电池的位置);或者可替换地放置部件以更准确和有效地感测变形的位置(例如,检测特定姿势的弯曲传感器、能量收集组件)。我们通过收集来自12个用户的3个可变形设备(手表,相机和鼠标)的交互数据来评估我们的方法,并将所产生的应力分布应用于所选电子元件的放置。
With an increased interest in Organic User Interface, it becomes more and more important to help designers create deformable devices. One current challenge is the integration of rigid and soft electronic components with the device. In this paper, we propose to place electronic components based on how the user is interacting with the device, i.e., in which way the device is being deformed. For this, we developed a prototyping tool that takes as input a set of captured user gestures and a 3D model of the deformable device, and then visualizes the stress distribution resulting from the deformation during interaction. Our tool finally suggests where not to place components because the location is highly deformed when users interact (e.g., where not to place a rigid battery that would constraint interaction); or alternatively where to place components to sense deformation more accurately and efficiently (e.g., a bend sensor to detect a specific gesture, an energy harvesting component). We evaluated our approach by collecting interaction data from 12 users across 3 deformable devices (a watch, camera, and mouse) and applied the resulting stress distributions to the placement of selected electronic components.