Understanding Desire for Food and Drink: A Grounded-Cognition Approach

Understanding Desire for Food and Drink: A Grounded-Cognition Approach
复制标题

DOI:
10.1177/0963721420904958
复制
发表时间:
2020-03-17
影响因子:
7.2
通讯作者:
Rusz, Dorottya
Rusz, Dorottya
中科院分区:
心理学1区
文献类型:
--
作者:
Papies, Esther K.;Barsalou, Lawrence W.;Rusz, Dorottya

文献摘要

被引文献

相似文献

对食物和饮料的欲望是如何在人的头脑中产生的?我们认为,基于以往经验的奖励模拟发挥了关键作用。换句话说,人们认为食物和饮料是消费它们的感觉,这导致了欲望。我们通过使用行为、生理和神经成像方法的研究来说明这一点。这项工作表明,食物和饮料的线索(例如,单词,饮食环境,标签)触发自发的饮食模拟(例如,关于味道,质地和享受的想法),这些模拟影响欲望和饮食体验(例如,渴望,流口水,味道评级)。这些模拟可以被工作记忆负荷或正念打断或扩散,从而减少欲望。我们将在动机行为模拟的背景下更广泛地讨论这些发现,并提出未来研究的方向。
How does desire for food and drink arise in the human mind? We suggest that rewarding simulations, which are based on previous experiences, play a key role. In other words, people think about food and drink in terms of what it feels like to consume them, and this leads to desire. We illustrate this with research using behavioral, physiological, and neuroimaging methods. This work shows that food and drink cues (e.g., words, eating contexts, labels) trigger spontaneous eating and drinking simulations (e.g., thoughts about taste, texture, and enjoyment) and that these simulations affect desire and eating experiences (e.g., cravings, salivation, taste ratings). These simulations can be disrupted or diffused through working memory load or through mindfulness, thus reducing desire. We discuss these findings in the context of simulations in motivated behavior more generally and suggest directions for future research.