Video game play is positively correlated with well-being.

Video game play is positively correlated with well-being.
复制标题

DOI:
10.1098/rsos.202049
复制
发表时间:
2021-02-17
影响因子:
3.5
通讯作者:
Przybylski AK
Przybylski AK
中科院分区:
综合性期刊3区
文献类型:
--
作者:
Johannes N;Vuorre M;Przybylski AK

文献摘要

参考文献

被引文献

相似文献

人们从来没有玩过更多的电子游戏,许多利益相关者担心这一活动可能对玩家不利。到目前为止,研究还没有足够的数据来测试这些担忧是否有道理,以及政策制定者是否应该采取行动监管玩电子游戏的时间。我们试图用足够的数据提供急需的证据。之前的研究不得不依赖于自我报告的游戏行为,但我们与两家游戏公司--艺电和美国任天堂--合作,获得了玩家的实际游戏行为。我们调查了《植物大战僵尸:Neighborville之战》和《动物穿越:新地平线》的玩家在游戏过程中的幸福感、动机和需求满足情况,并将他们的回答与遥测数据(即记录的游戏玩法)进行了合并。与许多人担心过多的游戏时间会导致上瘾和心理健康不佳相反,我们发现玩游戏和情感幸福感之间存在微小的正相关。游戏中的需要满足和动机与游戏时间没有交互作用,而是独立地与幸福感相关。我们的结果在两个重要方面推动了这一领域的发展。首先,我们表明,与行业合作伙伴的合作可以以道德和透明的方式达到高标准的学术标准。其次,我们向政策制定者提供了关于游戏和心理健康之间联系的亟需证据。
People have never played more video games, and many stakeholders are worried that this activity might be bad for players. So far, research has not had adequate data to test whether these worries are justified and if policymakers should act to regulate video game play time. We attempt to provide much-needed evidence with adequate data. Whereas previous research had to rely on self-reported play behaviour, we collaborated with two games companies, Electronic Arts and Nintendo of America, to obtain players' actual play behaviour. We surveyed players of Plants vs. Zombies: Battle for Neighborville and Animal Crossing: New Horizons for their well-being, motivations and need satisfaction during play, and merged their responses with telemetry data (i.e. logged game play). Contrary to many fears that excessive play time will lead to addiction and poor mental health, we found a small positive relation between game play and affective well-being. Need satisfaction and motivations during play did not interact with play time but were instead independently related to well-being. Our results advance the field in two important ways. First, we show that collaborations with industry partners can be done to high academic standards in an ethical and transparent fashion. Second, we deliver much-needed evidence to policymakers on the link between play and mental health.
DOI: 10.1371/journal.pone.0139004
发表时间: 2015
期刊: PloS one
影响因子: 3.7
作者:
Andrews S;Ellis DA;Shaw H;Piwek L
通讯作者: Piwek L
DOI: 10.1037/a0034857
发表时间: 2014-01-01
影响因子: 16.4
作者:
Granic, Isabela;Lobel, Adam;Engels, Rutger C. M. E.
通讯作者: Engels, Rutger C. M. E.
DOI: 10.1177/1745691618767878
发表时间: 2018-07-01
影响因子: 12.6
作者:
Frankenhuis, Willem E.;Nettle, Daniel
通讯作者: Nettle, Daniel
DOI: 10.1037/a0015808
发表时间: 2009-10-01
影响因子: 1.5
作者:
Ferguson, Christopher J.
通讯作者: Ferguson, Christopher J.
DOI: 10.1037/pro0000150
发表时间: 2017-10-01
影响因子: 1.5
作者:
Bean, Anthony M.;Nielsen, Rune K. L.;Ferguson, Christopher J.
通讯作者: Ferguson, Christopher J.