The Game Genre Map: A Revised Game Classification

The Game Genre Map: A Revised Game Classification
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游戏类型地图:修订后的游戏分类

DOI:
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发表时间:
2015
期刊:
ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
影响因子:
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通讯作者:
E. Law
E. Law
中科院分区:
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文献类型:
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作者:
Stephanie Heintz;E. Law

文献摘要

被引文献

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现有的常见视频游戏类型缺乏清晰度和一致性,因此无法作为一个坚实的参考,以告知数字教育游戏(DEG),这是越来越多地用作学习工具的研究。为了解决游戏分类的这个基本问题,我们开发了一个基于网络的调查,以收集人们如何玩和感知他们熟悉的视频游戏的数据。该调查基于我们的游戏元素-属性模型(GEAM)。321有效的反应进行了分析,使用建立层次聚类方法和一种新的映射技术,计算的相关程度的个别游戏属性的游戏类型和可视化的灰色色调。如此获得的游戏类型图可以改进现有的游戏分类。
The existing common video game genres lack clarity as well as consistency and thus cannot serve as a solid reference to inform the research on digital educational games (DEG), which are increasingly used as learning tools. To address this basic issue of game classification, we have developed a web-based survey to collect data on how people play and perceive video games that they know well. The survey is grounded in our Game Elements-Attributes Model (GEAM). 321 valid responses were analysed using established hierarchical clustering methods and a novel mapping technique that computes the degree of relevance of individual game attributes to game types and visualises them with hues of grey. The game genre map so obtained can improve the existing game classification.