Teaching social competence: in search of design patterns

Teaching social competence: in search of design patterns
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教授社交能力:寻找设计模式

DOI:
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发表时间:
2010
期刊:
International Conference on Interaction Design and Children
影响因子:
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通讯作者:
S. Cobb
S. Cobb
中科院分区:
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文献类型:
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作者:
M. Zancanaro;E. Gal;S. Parsons;P. Weiss;Nirit Bauminger;S. Cobb

文献摘要

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cospace是一个多学科项目,在认知行为疗法的理论框架内,使用协作虚拟现实和桌面设备来训练社会能力。我们的最终目标是创建一组模式,用于设计协作技术中的应用程序,这些应用程序既适合自闭症儿童,也适合正常发育的儿童。我们描述了基于cbt的协作技术设计的基本原理和背景相关工作。介绍了设计框架开发的初步步骤,并举例说明了正在考虑的两种技术的一个概念设计应用程序。该项目正在进行中,将使用迭代设计过程来开发和评估应用程序,并进一步完善设计框架。
COSPATIAL is a multi-disciplinary project that is using collaborative virtual reality and tabletop devices for training social competence within the theoretical framework of Cognitive-Behavioral Therapy. Our ultimate objective is to create a set of patterns for designing applications in collaborative technologies that are suitable for children with autism as well as typically developing children. We describe the rationale for CBT-informed design of collaborative technologies and background related work. Initial steps towards development of a design framework are presented, with illustrated examples from one concept design application for each of the two technologies under consideration. The project is ongoing and an iterative design process will be used to develop and evaluate the applications and further refine the design framework.