T(ether): spatially-aware handhelds, gestures and proprioception for multi-user 3D modeling and animation

T(ether): spatially-aware handhelds, gestures and proprioception for multi-user 3D modeling and animation
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T(ether):用于多用户 3D 建模和动画的空间感知手持设备、手势和本体感觉

DOI:
10.1145/2659766.2659785
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发表时间:
2014
期刊:
Proceedings of the 2nd ACM symposium on Spatial user interaction
影响因子:
--
通讯作者:
H. Ishii
H. Ishii
中科院分区:
--
文献类型:
--
作者:
David Lakatos;M. Blackshaw;A. Olwal;Zachary Barryte;K. Perlin;H. Ishii

文献摘要

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T(ether)是一种空间感知显示系统,用于虚拟3D对象的多用户协作操纵和动画。手持显示器充当虚拟现实的窗口,为用户提供3D数据的透视图。T(以太)跟踪用户的头部,手部,手指和捏,除了一个手持触摸屏,使丰富的互动与虚拟场景。我们引入手势交互技术,利用本体感受,以适应用户界面的基础上的手的位置以上,后面或表面上的显示器。除了控制环境属性之外,这些空间交互还使用有形的参考框架来帮助用户操纵模型并制作动画。我们报告的初始用户观察3D建模的实验,这表明T(醚)的潜在体现视口控制和3D建模交互。
T(ether) is a spatially-aware display system for multi-user, collaborative manipulation and animation of virtual 3D objects. The handheld display acts as a window into virtual reality, providing users with a perspective view of 3D data. T(ether) tracks users' heads, hands, fingers and pinching, in addition to a handheld touch screen, to enable rich interaction with the virtual scene. We introduce gestural interaction techniques that exploit proprioception to adapt the UI based on the hand's position above, behind or on the surface of the display. These spatial interactions use a tangible frame of reference to help users manipulate and animate the model in addition to controlling environment properties. We report on initial user observations from an experiment for 3D modeling, which indicate T(ether)'s potential for embodied viewport control and 3D modeling interactions.