Using Games To Increase Active Learning

Using Games To Increase Active Learning
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使用游戏来增加主动学习

DOI:
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发表时间:
2011
期刊:
影响因子:
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通讯作者:
Sherry Robinson
Sherry Robinson
中科院分区:
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文献类型:
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作者:
Jacqueline M. Ritzko;Sherry Robinson

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本文将确定和描述两个学习游戏,已被有效地用于激发兴趣和热情,并增加在本科商业课程的主动学习。许多现在的大学本科生已经长大了电视游戏节目,互动视频游戏,和互联网作为娱乐和教育的形式。与这些快节奏的互动媒体相比,传统的讲座似乎很枯燥。使用课堂游戏是增加学生参与课堂和相关材料的一种方式。
This paper will identify and describe two learning games that have been effectively used to spark interest and enthusiasm and to increase active learning in undergraduate business courses. Many current undergraduate college students have grown up with TV game shows, interactive video games, and the Internet as forms of entertainment and education. In comparison to these fast-paced, interactive mediums, a traditional lecture class can seem dull. The use of in-class games is one way to increase student engagement with the class and relevant material.