ODO: Design of Multimodal Chatbot for an Experiential Media System

ODO: Design of Multimodal Chatbot for an Experiential Media System
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DOI:
10.3390/mti4040068
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发表时间:
2020-09
期刊:
Multimodal Technol. Interact.
影响因子:
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通讯作者:
Ravi Bhushan;Karthik Kulkarni;Vishal Kumar Pandey;Connor Rawls;Brandon Mechtley;S. Jayasuriya;Chris Ziegler
Ravi Bhushan;Karthik Kulkarni;Vishal Kumar Pandey;Connor Rawls;Brandon Mechtley;S. Jayasuriya;Chris Ziegler
中科院分区:
其他
文献类型:
--
作者:
Ravi Bhushan;Karthik Kulkarni;Vishal Kumar Pandey;Connor Rawls;Brandon Mechtley;S. Jayasuriya;Chris Ziegler

文献摘要

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本文介绍了多式联运聊天机器人的设计,可在互动剧院的表演中使用。该聊天机器人的架构包括视觉和自然语言处理能力,以及在舞台上设置的非人性化移动LED阵列中的实施例。该系统设计用于与多达五个用户的互动,该系统可以执行任务,包括面部检测和情感分类,通过手机跟踪人群的运动以及实时对话,以指导用户通过非线性故事和互动游戏。最终的原型(名为ODO)是分布式多媒体系统的切实实施例,该系统解决了一些技术挑战,以通过新颖的互动为用户提供独特的体验。
This paper presents the design of a multimodal chatbot for use in an interactive theater performance. This chatbot has an architecture consisting of vision and natural language processing capabilities, as well as embodiment in a non-anthropomorphic movable LED array set in a stage. Designed for interaction with up to five users at a time, the system can perform tasks including face detection and emotion classification, tracking of crowd movement through mobile phones, and real-time conversation to guide users through a nonlinear story and interactive games. The final prototype, named ODO, is a tangible embodiment of a distributed multimedia system that solves several technical challenges to provide users with a unique experience through novel interaction.