Perceptual Learning During Action Video Game Playing

Perceptual Learning During Action Video Game Playing
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DOI:
10.1111/j.1756-8765.2009.01054.x
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发表时间:
2010-04-01
影响因子:
3
通讯作者:
Bavelier, Daphne
Bavelier, Daphne
中科院分区:
心理学2区
文献类型:
--
作者:
Green, C. Shawn;Li, Renjie;Bavelier, Daphne

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动作视频游戏已经被证明可以提高人们在各种感知任务中的行为表现,从那些需要在视觉场景中有效分配注意力资源的任务,到那些需要成功识别短暂呈现的刺激的任务。重要的是,这些影响不仅在专业动作电子游戏玩家身上得到了体现,而且通过训练研究,在动作电子游戏和增强的处理能力之间建立了因果关系。尽管仅仅基于注意力的解释无法捕捉到动作游戏后观察到的各种增强,但知觉学习的许多模型与观察到的结果是一致的,行为建模倾向于狂热的电子游戏玩家能够更好地为手头的任务形成模板或提取相关统计数据的假设。这可能表明,学习的神经部位位于信息整合和行动选择的区域;然而,不能排除低级感觉区域的变化。
Action video games have been shown to enhance behavioral performance on a wide variety of perceptual tasks, from those that require effective allocation of attentional resources across the visual scene, to those that demand the successful identification of fleetingly presented stimuli. Importantly, these effects have not only been shown in expert action video game players, but a causative link has been established between action video game play and enhanced processing through training studies. Although an account based solely on attention fails to capture the variety of enhancements observed after action game playing, a number of models of perceptual learning are consistent with the observed results, with behavioral modeling favoring the hypothesis that avid video game players are better able to form templates for, or extract the relevant statistics of, the task at hand. This may suggest that the neural site of learning is in areas where information is integrated and actions are selected; yet changes in low-level sensory areas cannot be ruled out.