User Experience in Using Graphical User Interfaces of Web Maps

User Experience in Using Graphical User Interfaces of Web Maps
复制标题

DOI:
10.3390/ijgi9070412
复制
发表时间:
2020-07-01
影响因子:
3.4
通讯作者:
Horbinski, Tymoteusz
Horbinski, Tymoteusz
中科院分区:
地球科学3区
文献类型:
--
作者:
Cybulski, Pawel;Horbinski, Tymoteusz

文献摘要

被引文献

相似文献

本文的目的是展示在模拟环境中使用基于Google Maps和OpenStreetMap的图形用户界面按钮排列执行交互任务时用户体验的差异。图形用户界面是交互式多媒体地图的一部分,交互体验主要依赖于它。出于这个原因,我们对用户进行了眼球跟踪实验,以考察人们如何通过图形用户界面体验互动。基于与眼动相关的研究结果,我们对交互式多媒体地图的设计提出了几点有价值的建议。为了提高图形用户界面的效率,建议将功能相近的按钮分组到屏幕的各个角落。用户首先分析角落,然后才搜索所需的按钮。在使用任何图形用户界面时,使用给定Web地图的频率通常不会转化为更好的性能。如果用户使用首选的图形用户界面,他们的工作效率会更高。
The purpose of this article is to show the differences in users' experience when performing an interactive task with GUI buttons arrangement based on Google Maps and OpenStreetMap in a simulation environment. The graphical user interface is part of an interactive multimedia map, and the interaction experience depends mainly on it. For this reason, we performed an eye-tracking experiment with users to examine how people experience interaction through the GUI. Based on the results related to eye movement, we presented several valuable recommendations for the design of interactive multimedia maps. For better GUI efficiency, it is suitable to group buttons with similar functions in screen corners. Users first analyze corners and only then search for the desired button. The frequency of using a given web map does not translate into generally better performance while using any GUI. Users perform more efficiently if they work with the preferred GUI.