Tangible programming and informal science learning: making TUIs work for museums

Tangible programming and informal science learning: making TUIs work for museums
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有形规划和非正式科学学习:让 TUI 为博物馆服务

DOI:
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发表时间:
2008
期刊:
International Conference on Interaction Design and Children
影响因子:
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通讯作者:
R. Jacob
R. Jacob
中科院分区:
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文献类型:
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作者:
Michael S. Horn;E. Solovey;R. Jacob

文献摘要

被引文献

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在本文中,我们描述了一个有形的计算机编程展览在波士顿科学博物馆展出的儿童的设计和初步评估。我们还讨论了五个有形的界面在科学博物馆,指导我们的开发和评估的设计考虑。在这样做时,我们提出了被动有形接口的概念。被动有形物作为一种方式来解决涉及公共环境中有形互动的实际问题,并作为一种设计策略来促进反思性思维。从我们的评估结果表明,被动有形可以保留有形互动的非正式科学学习的许多好处,同时保持成本效益和可靠。
In this paper we describe the design and initial evaluation of a tangible computer programming exhibit for children on display at the Boston Museum of Science. We also discuss five design considerations for tangible interfaces in science museums that guided our development and evaluation. In doing so, we propose the notion of passive tangible interfaces. Passive tangibles serve as a way to address practical issues involving tangible interaction in public settings and as a design strategy to promote reflective thinking. Results from our evaluation indicate that passive tangibles can preserve many of the benefits of tangible interaction for informal science learning while remaining cost-effective and reliable.