Tangible programming and informal science learning: making TUIs work for museums
Tangible programming and informal science learning: making TUIs work for museums
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有形规划和非正式科学学习:让 TUI 为博物馆服务
DOI:
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发表时间:
2008
期刊:
影响因子:
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通讯作者:
R. Jacob
中科院分区:
文献类型:
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作者:
Michael S. Horn;E. Solovey;R. Jacob
In this paper we describe the design and initial evaluation of a tangible computer programming exhibit for children on display at the Boston Museum of Science. We also discuss five design considerations for tangible interfaces in science museums that guided our development and evaluation. In doing so, we propose the notion of passive tangible interfaces. Passive tangibles serve as a way to address practical issues involving tangible interaction in public settings and as a design strategy to promote reflective thinking. Results from our evaluation indicate that passive tangibles can preserve many of the benefits of tangible interaction for informal science learning while remaining cost-effective and reliable.