Design of Traditional Cultural Experiences Using Augmented Reality Based on Environmental Presence

Design of Traditional Cultural Experiences Using Augmented Reality Based on Environmental Presence
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基于环境存在的增强现实传统文化体验设计

DOI:
10.1109/thms.2022.3232133
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发表时间:
2023
影响因子:
3.6
通讯作者:
Hishiyama Reiko
Hishiyama Reiko
中科院分区:
计算机科学3区
文献类型:
--
作者:
Ieiri Yuya;Tsai Hung-Ya;Mizobuchi Kenta;Tengfei Shao;Hishiyama Reiko

文献摘要

相似文献

传统文化体验对旅游目的地很有价值。以前的研究已经开发了使用增强现实(AR)体验传统文化的系统。然而,很少有作品考虑到不同类型的传统文化元素的AR体验的有效性。在本文中,我们将重点关注设备元素和环境元素,并为考虑传统文化体验环境存在差异的AR传统文化体验系统提出设计建议。我们对49名用户进行了比较研究,以了解这些差异的影响。我们比较了处理环境存在的三种选择,包括不存在、ar存在和真实存在。结果表明,以真实存在的状态呈现环境元素改善了传统文化的AR体验。此外,我们发现这种设置对日本参与者起积极作用,而中国参与者更喜欢不存在状态下的环境因素。
Traditional cultural experiences are valuable for tourist destinations. Previous studies have developed systems for experiencing traditional culture using augmented reality (AR). However, few works have considered the effectiveness of different types of AR experiences of traditional cultural elements. In this article, we focus onequipment elementsandenvironment elements, and propose design recommendations for an AR traditional cultural experience system that considers differences in the environmental presence of traditional cultural experiences. We conducted a comparative study with 49 users to understand the impact of these differences. We compared three options for handling environmental presence, includingnonpresence,AR-presence, andreal-presence. The results show that presenting environmental elements in a state ofreal-presenceimproved an AR experience of traditional culture. Additionally, we found that this setting worked positively for Japanese participants, whereas Chinese participants preferred environmental elements in the state ofnonpresence.