Mixture of Expert Used to Learn Game Play

Mixture of Expert Used to Learn Game Play
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混合专家用于学习游戏玩法

DOI:
10.1007/978-3-540-87536-9_24
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发表时间:
2008
期刊:
--
影响因子:
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通讯作者:
V. Kvasnicka
V. Kvasnicka
中科院分区:
--
文献类型:
--
作者:
P. Lacko;V. Kvasnicka

文献摘要

被引文献

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在本文中,我们研究了多智能体系统中的博弈策略的出现。符号和subsymbolic方法进行了比较。符号方法由具有指定搜索深度的回溯算法表示,而子符号方法由前馈神经网络表示,前馈神经网络由强化时间差TD(λ)技术自适应。我们研究了标准的前馈网络和自适应专家网络的混合。作为测试游戏,我们使用了简化的跳棋游戏。结果表明,这两个网络都能够游戏策略的出现。
In this paper, we study an emergence of game strategy in multiagent systems. Symbolic and subsymbolic approaches are compared. Symbolic approach is represented by a backtrack algorithm with specified search depth, whereas the subsymbolic approach is represented by feed-forward neural networks that are adapted by reinforcement temporal difference TD(λ) technique. We study standard feed-forward networks and mixture of adaptive experts networks. As a test game, we used the game of simplified checkers. It is demonstrated that both networks are capable of game strategy emergence.